UX / UI & Interaction Design
Flows, wireframes, and interfaces that feel inevitable: every tap exactly where your thumb expects it.
Visual designer at heart, product and UX designer by trade. I craft experiences where beauty does the heavy lifting and every pixel earns its place.
From the first sticky note to the final pixel: form and function, never one at the expense of the other.
Flows, wireframes, and interfaces that feel inevitable: every tap exactly where your thumb expects it.
From sketch to clickable prototype in days, so we can test ideas while they're still cheap to change.
Divergent thinking on demand: unexpected directions explored side by side before committing a single pixel.
A painter's sensibility applied to product: color, rhythm, and composition that make people stop scrolling.
Nine case studies across gaming, healthcare, fintech, and enterprise. Each card opens the full story.
A social-first arcade ecosystem connecting physical play with digital loyalty.
An in-app assistant that turns arcade data into a personal game guide.
A playful world-builder concept exploring collection and discovery loops.
Growing greener habits together โ sustainability made social.
Designing trust at scale for one of the world's biggest payment networks.
Turning weeknight cooking into a quest worth levelling up for.
Climate control interfaces engineered to disappear into daily comfort.
Softening clinical journeys for kids, parents, and care teams.
Bringing warmth and wayfinding to a children's hospital experience.
Brand, print, and product work for airlines, hospitals, schools, and my own canvas. Every piece taught the next one something.
The painting practice behind the pixels โ where it all started.
Streamlining enterprise tooling for one of the world's largest carriers.
Car-sharing booking flows built for tap-and-go city life.
Warmer, calmer digital touchpoints for young patients and families.
Connected climate systems made legible for technicians and ops.
Home comfort controls anyone can set without a manual.
A coffee-ordering concept with a barista's sense of ritual.
Identity and web work that carries a school's heritage forward.
Campus-facing experiences across web, print, and wayfinding.
A clear, friendly handbook designed to actually get read.
Hand-drawn illustration turning campus icons into playful line art.
"Good design gets used. Great design gets felt."my design philosophy
I started as an abstract painter. Acrylics, resin pours, and Zentangle pens taught me composition, color, and patience long before I learned wireframes.
UX design gave that creativity a job: translating complex ideas into visual stories that bridge human emotion and digital logic. To me, creativity and logic are two sides of the same coin. I draw inspiration from the organic geometry of nature, the fluid storytelling of animation, and the tactility of 3D printing and paint.
I believe functionality should never come at the expense of beauty: the best products deliver both, with intention, elegance, and a little bit of the unexpected. I work as a flexible partner: experimental in method, and committed to unlimited iterations until the concept is perfect.
The toolkit behind every project: research rigor meets paint-stained instinct.
Because I don't stop at "good enough." You get a flexible partner, an experimental mindset, and unlimited iterations until the concept is perfect.
The organic geometry of nature, the fluid storytelling of animation, and the tactile world of 3D printing and painting.
If I'm not at my desk, I'm likely covered in acrylic paint, pouring resin, or lost in the rhythmic lines of a Zentangle.
Spiders. I can handle a UX wireframe but can't handle an eight-legged bug.
A hot chocolate brownie topped with melting vanilla ice cream and a heavy drizzle of Nutella. Essentially, the "form and function" of desserts.
Half-formed briefs, wild concepts, impossible asks. That's where the good stuff starts.