A morning in the lobby
Here it is running. Everything after this explains how it is built.
Watch the two circles. They open into windows, the windows fill with people, the people leave, and the circles close again. The mark is not stamped on this wall. It is the mechanism.
A lobby wall is the hardest brief in signage because of who watches it: the same few hundred people, every morning, for years. And it is not a designer who keeps it alive, it is whoever inherits the login that quarter.
So it fails in one of two directions: it gets boring, or it gets edited until it stops looking like the brand. Which meant the deliverable was never a video. It was a set of rules for making videos that cannot go wrong.
- 01
It never stops
Open hours, every day. Anything with a visible seam gets found within a week.
- 02
The audience repeats
Employees and visitors on the same route daily. Variety has to be structural, not a longer edit.
Where the system earns its keep - 03
The editors are not designers
Content changes through a CMS form. Whatever they can reach has to be safe to reach.
One frame everything agrees on
Pick a single frame. Insist that every transition begins on it and every transition ends on it. Do that, and the order of the show stops mattering.
It is the least interesting image in the project and the most important one, because it is the joint. Two segments that both start and end here are interchangeable by construction. There is no seam to hide, because there is nothing to line up.
Anatomy of a segment
A segment is three parts, and only the middle one is anybody else’s business.
Intro transition
Short video
Opens on the handshake frame and hands off into the layout.
Content
Live content
Images, videos and feeds, swapped by the client at will.
Outro transition
Short video
Collects the layout back up and lands on the handshake frame.
The black tiles at either end are the handshake frame. Nothing in the middle is allowed to move them.
Locked choreography guarding an open middle. That ratio is the whole governance model, drawn as a timeline instead of written as a policy.
How do you give a client complete control of the content and none of the design?
Two ways to hold a photograph
Content needs a container. I drew two, and picked shapes that were already Mastercard’s rather than inventing a third language.
The circle was not a style choice. The mark is two circles, so a wall full of them reads as the brand from a hundred feet with no logo in sight. The boxes exist for the opposite reason: they are the only shape that tiles a wall this wide without leaving awkward air.
Same segment, different personality
An iteration is the same concept with a different layout and content mix. Three of each, off two levers.
Lever two: what goes inside a frame. A film in a circle and a film across five screens are not the same design problem.
None of it needs a new design system, which is the point: variety was made structural, so nobody would ever have to commission more of it.
The running order
Six segments, alternating type. Locked in, open middle, locked out, then the next one.
- Bubbles 1 Segment 1
- Boxes 1 Segment 2
- Bubbles 2 Segment 3
- Boxes 2 Segment 4
- Bubbles 3 Segment 5
- Boxes 3 Segment 6
Run the set, then back to segment one
- Handshake frame
- Locked transition
- Editable content
Nothing in that order is load bearing. Drop one, repeat one, add a type that does not exist yet: the handshake frame absorbs all of it. That is the payoff for spending the first week on a black frame with a logo on it.
The mark comes apart, holds the content, and puts itself back together
The Bubbles segment, beat by beat. Watch what the two circles do.
Drag a frame sideways to pan across the wall.
- ClosedThe mark, centred on black
- OpensThe circles become frames
- HoldsThe frames fill with content
- ClosedAnd the mark is back
The same four states, every segment, forever
- 00 Start point
The handshake frame
The mark, centred, on black. Every intro opens here and every outro lands here. That is the whole trick.
- 01 Welcome, in
Copy drifts in, the mark makes room
Copy fades up and drifts toward the mark, which slides right to make room. Nothing enters from off screen. The frame rearranges itself.
- 02 Welcome, out
The left circle becomes a window
The left circle fades to a photograph and expands. The logo is not cut away from, it is opened. A different city sits behind it each cycle.
- 03 Frames draw in
Empty circles, on purpose
Circular frames draw themselves onto the photograph, then stay empty for a beat. The pause is deliberate: long enough to actually look at what is behind them.
- 04 Dynamic content
the CMS takes the wheel
The wall stops being a video and becomes a live layout. Photos land in the circles, feeds hold the right edge, and everything here is editable without a designer in the room.
- 05 Frames draw out
Two rings, coming home
Everything leaves and the frames draw out in reverse, until two circles are left standing. Those two circles are the mark, reassembling out of the furniture it held the content in.
- 06 Return to start
Back to the handshake
Black returns under the rings and the mark is solid again. Frame 00 a second time, deliberately, so the next segment can be anything at all.
The other segment: a wall built out of small good days
Same three part structure, different job. Where Bubbles is one place and a few faces, this is dozens at once.
Drag a frame sideways to pan across the wall.
- 01 Transition in
The mark steps aside
The mark shrinks, picks up a wordmark, and settles into the centre column. It is a caption now, not a subject, and the other nine screens are free.
- 02 Collage builds
Tiles arrive one at a time
Photographs fade in tile by tile. Colour blocks fill the gaps, so the wall never looks like it is waiting on an image. That is the whole reason the blocks exist.
- 03 Full wall
Every tile populated
Edge to edge on both sides of the lockup. The centre can carry a video instead, which is the difference between a mood board and a broadcast.
Closing reverses the build: images fade out one by one to black and the mark, which is the handshake frame again.
The photographs were the last thing to change
The storyboard argued the system with stand in photography, the warm generic kind every pitch reaches for.
What went up instead was a year of the company’s own people. Treating the imagery as content rather than design is the dullest rule in the system, and the reason the wall stopped being decoration and became a company looking at itself.
Layouts stayed a studio job. Every photograph was theirs to change. The shape of a tile came back to us. The least glamorous rule in the system, and the one that kept protecting the wall once it was live.
What they can change, and what they cannot
A signage system is only as good as the worst day someone updates it. So the line was drawn explicitly, not left to taste.
✓Theirs
- Every photograph and video in the editable middle
- Which live feeds appear, and how much room they take
- The backdrop behind the mark, a different scene each cycle
- The running order, and whether a given segment runs at all
- The centre of the collage, photograph or video
✕Locked
- The handshake frame, and the rule that every transition touches it
- All intro and outro choreography
- The grid layouts, sizes and positions of every frame
- The circle and box vocabulary, and the colour blocks between them
- Mark placement, scale and clearance across a bezel cross
- The held pause before content arrives
Together the two columns are the actual product: a client who can change everything they want to and nothing they would regret. Nobody gets talked out of a bad idea, because the bad idea is not reachable.
Design the joint, not the show
It shipped, and the wall went live. It ran the lobby with a team keeping it going without us. The design that mattered was never a single frame: it was the decision that every frame had to return to one place.
The brief looked like motion work. It was a systems brief wearing a motion brief’s clothes.
What I owned
A team project. What follows is what I owned end to end.
- Every Priceless collage: tile grids, photo selection, and the colour block system that keeps the wall complete while it loads
- The visual design of both segment types and every iteration: circle and box vocabulary, frame sizes, and mark placement across a bezel cross
- All of the animation, cut in Premiere Pro: the welcome drift, the frames drawing in and out, the rings reassembling
- Layout artwork and photo prep in Photoshop and Illustrator, composed across all ten panels
- Storyboarding the beats and their timings
Key takeaways
- Interchangeability beats length. A handful of reorderable segments outlast one long film, and cost far less to keep alive.
- Put the brand in the mechanism. A mark that becomes the content frame gets remembered. A mark in the corner gets ignored.
- Design the empty state of attention. Holding a frame empty so people could look was the most argued and most correct decision in the project.
- Governance is a design deliverable. Deciding what the client cannot reach protected the work better than any style guide.
Deliverables: Priceless collage layouts · two segment types, three iterations each · storyboard with timings · transition animation · large format layout grids · CMS content model · handover documentation
